
So, I promised I’d add some more content and I’m serving it up right now. In this post, I’m going to talk about New Ghostbusters II, a game scored by a composer who makes his living writing music for a puffy marshmallow and mishandled by a company who owns the rights to various Disney and Warner Bros. characters at different times for different games and different countries. And wait. What exactly makes this “New“? Let’s find out.
