
Hi again and welcome back for another Lesser-known Video Game Soundtrack. Today, we’ll look at the seventh installment in the legendary Tales series, developed by a Namco “D League” team and composed by Motoi Sakuraba’s backup composer.

Hi again and welcome back for another Lesser-known Video Game Soundtrack. Today, we’ll look at the seventh installment in the legendary Tales series, developed by a Namco “D League” team and composed by Motoi Sakuraba’s backup composer.

Welcome back for another Lesser-known Video Game Soundtrack! Today, we’ll look at an RPG developed by a company not particularly known for RPGs and composed by a composer who seems to have a vanishing problem. Continue reading

Durr Land greaser.
Welcome back for another Lesser-known Video Game Soundtrack! Today, we’ll take look at the soundtrack to a game never before released in the US and composed by a legendary composer who likes the saxophone… maybe too much.

From the box: “MECAROBOT GOLF” presents you the newest 3D GOLF game from the tee ground to the green in one large scale map. Something great comes as you play!
I haven’t done one of these in a while but I found something totally worthy, I promise. Let’s take a look at a soundtrack developed by a semi-famous game music composer for a game with either a Japanese pro-golfer or a robot. Same thing? YOU DECIDE.
Douglas Laustsen and I recently assembled and arranged the music for the game Sling-It! (Pollushot 2) by Greg Lobanov. For more information about the game, you can go here. I can tell you the mechanics are awesome and it’s super addicting. The music is nice too haha.
Anyhow, Greg had a very clear vision as to what he wanted for the game, music wise, so I asked him if I could sit down with him for an interview. We didn’t really “sit down” I guess…. this “interview” was conducted via email earlier this week (3/11). Enjoy!
GL: I love video game music. I listen to it almost exclusively these days, for better or worse. When I’m talking about “favorites” in video game music I’m rarely talking about an album or a composer, but rather, specific songs. I think that’s because individual pieces are tied so closely to particular game moments, and so when considering an entire soundtrack or an artist there’s always some specific shining stars in the lineup which stand out to me rather than seeing the entire soundtrack as a single unit. That’s not to say I don’t have my favorites. I’m just saying this preface the fact that my favorite game soundtracks are naturally the same as my favorite games.
My absolute favorite soundtracks are those of Earthbound and Zelda: Wind Waker. I don’t remember particular names associated with Earthbound, but I do know it has a lot of associated musicians, and its music is I think a particularly unique expression of many different artists coming together at a moment in time. Zelda, meanwhile, has Koji Kondo. Wind Waker’s best moments didn’t all come from him, but he’s an obvious individual whose music is consistently great whenever he makes it. If I had to name a favorite video game composer I think I’d have to default it to him. But really, favorites aside, I listen to a lot of different soundtracks and composers, almost indiscriminately.
GL: I hope to work a lot this year and put out many more games in the coming months. As I was finishing Sling It! I already made a lot of progress into my next game. I haven’t formally announced it yet, but it will be called “Perfection.” and it’s a tranquil, simple puzzle game in which you cut shapes to fit into outlines.

Screenshot from Perfection, coming soon!
For more information on Greg Lobanov and Dumb and Fat Games, you can check his website out here. Special thanks to Greg for responding to my questions so eloquently, Doug for putting up with the deadlines I kept altering on the work, and Sharon Torello from LocalArtsLive for helping Doug and me connect with Greg in the first place.