Part of what I want to do is to open discussion on HOW to actually cover the music from video games. This is meant to be a window into the creative process and completely speculative. I believe it will be a good exercise in arrangement. Let’s say you have a brass quintet and you want to arrange an NES track for the group. If you have 3 wacky synth sounds and something that sounds like tearing/crumpling paper, which one is the tuba? Or is there a certain point where you have to say: Uh, maybe this should be done by a different type of group ?
Nonetheless, there are many video game themes arranged for professional recitals, gigs, and small concerts that may not be suited particularly well for the ensemble in question. Why is it still played then? Is this a mistreatment of the artist’s true intentions for the track? Or is this something completely different – more of a tribute than a re-creation ?
I want you guys to help me explore these ideas. I will be posting tracks that I find interesting once or twice a week for your examination. Today, it is Shining Force 2’s “Boss Attack”:
As you can see, it is an interesting, high tempo work. The next step will be to get both musicians and gamers to comment on the piece. If you respond, please specify to which questions you are answering. The questions are just guidelines. Any comments are welcome. Thanks guys and let’s see what we can come up with!
Questions for musicians:
What kinds of considerations would have to be made in terms of arranging to make this performable? What would be the instrumentation? Would it be possible to play at the same speed and with the same level of clarity as the synth version? And if not, why? I’m interested in your feedback.
Questions for gamers:
What kind of musical group should be covering this (a rock band or an orchestra etc.)? Is there anything in the music that, if removed or changed, would absolutely ruin the experience for you? I’m interested your feedback.