Originals: “A Promise”

This track premiered at 8static 36’s Open Mic on June 8th at PhilaMOCA in Philadelphia, PA.  It was written in Famitracker v. 0.4.2 using 2a03+VRC6 and numerous drum samples programmed through the DPCM channel.  Please enjoy!

Some background on the piece while you listen:

  • The title for this track was decided long after it was finished.  The track was written specifically for June’s 8static with the intent of showing off all the new techniques I learned while working on my Chiptunes = WIN submission (which was accepted, by the way) without playing my ChipWIN submission live.  At first, I wanted to call it something like “My Promise” or “Promises” or “It Will Continue”- something that showed that the work done here was not the end of my own personal growth.  I figured that “My Promise” was too pretentious.  There’s not really a pretentious vibe to the song.  I eventually settled on “A Promise”.  “A Promise” can be from me to you, from you to me, from anyone and anything, as long as it’s kept.  I figured I’ll leave that interpretation up to you, the listener.
  • Construction:
    • My original goal was find a way to create “heavy metal” using NES audio.  I spent a lot of time developing sounds and tweaking instruments to get a nasty, almost grungy sound.  I was pretty happy with it.
    • From there, I constructed the beat.  8static IS a dance party, I know people play chip music and stuff there, but it’s fundamentally a dance party.  I spend time messing with various ideas until I settled on the beat your hear above.
    • I overlayed the original bass line (which was far less busy) and then wrote a simple melody.  I usually start with a very “quarter note-y” version of everything just to hear the harmonies and the direction.  I adjusted the shapes of the melodies to be more interesting, cut some “holes” for silence, and then spliced the original part to the grunge part.  I then cloned the beginning, changed the bassline and feel, and tweaked everything so that it flowed.
  • Things I’d do differently:
    • After almost getting rejected from the ChipWIN comp for bad volume levels on my instruments, I think I’ve finally learned that I cannot crank every instrument up to the highest volume setting.  I LOVE the sound it creates.  It’s like… garbage noise.  It distorts and spreads.  It’s a useful tool but I don’t think I can use it all the time.  I definitely could go back and change the volume levels on this guy too.  It would probably sound even better.
    • I need to follow my instincts a bit more when composing.  My ChipWIN submission took about 15-16 hours to write and this took 25+.  At the last minute, I found myself reverting parts of the piece back to the originals ideas.  Lesson here is:

Hope you enjoyed the track!  More to come as usual.  Thanks again!

About Classical Gaming

Steve Lakawicz holds an MM in Music Performance from Temple University as well as a BM in Tuba Performance from Rutgers University . His teachers include Paul Scott, Scott Mendoker, and Jay Krush. His love of video game music has lead him to form a blog, Classical Gaming, to promote discussion both casual and academic about the music of video games. He is the co-founder of the video game/nerd music chamber ensemble, Beta Test Music and regularly composes/performs chiptune music as Ap0c. He currently resides in Philadelphia where he teaches college statistics at Temple University. View all posts by Classical Gaming

3 responses to “Originals: “A Promise”

  • cary

    There are moments in the song that sound both “heavy metal” and “rave” to me — but I like the mix! Upbeat, driving, and interesting. Can’t go wrong with that combination.

  • Another Gamer

    Dude, the track is awesome! I forgot to comment on it after the first time I listened.🙂 It’s great that you’re making music like this.

    But, that said… Get back to writing, dude! I loved your blog while it was going, and now that I have time to read it again, you haven’t posted in almost a month? Ah well. I know how life gets in the way sometimes. Anyway, hope you’re well and not too busy, and maybe we can get an awesome lesser-known soundtrack once in a while to keep me going!

    ~AG

  • Classical Gaming

    Yeah! I’ve actually been sooo busy lately. I spent this summer teaching a class on video games for a local summer camp. I also sprained my index finger on my right hand so using the computer has been a challenge. I have a couple nearly complete posts. I’ll put something up soon. Thanks for checking in, guys😀

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