Sunday Game Soundtrack: DuckTales (FC/NES)

It’s Sunday and that means it’s time for another Sunday Game Soundtrack!  This opening tag sounds cheesier and cheesier every time I write it.  Too bad.  Today, let’s listen to Capcom’s DuckTales for the Nintendo Famicom/NES.

Before we dive in, I just want to point this out to all you blogger types who are writing incorrect articles:  the composer for this game is Hiroshige Tonomura.  It is NOT Yoshihiro Sakaguchi.  How many sources do you guys check?  YouTube?  Seriously.  Capcom’s official website lists Tonomura.  It’s the 3rd result.  It’s called Google, people.  Please go and change it if you haven’t already.

Let’s dive right in:

Okay, while you listen, let’s chat:

  • Hiroshige Tonomura’s alias is Perorin.  In addition to DuckTales, he wrote tracks for the arcade version 1942 and the Romance of the Three Kingdoms-based RPG, Destiny of an Emperor.  He left Capcom after 1989 to join Taito, where he worked on the sound team for such games as Bust-a-Move and Pro Baseball? Murder Case! (yes, that’s a real game).  Not sure what he’s up to right now.
  • Keiji Inafune (of Rockman and now Mighty No. 9 fame) did the character design for the game.  Awesome.
  • Yoshishiro Sakaguchi did the SOUND PROGRAMMING;  it’s not the same as being a composer.  He was a part of the development of the  game, though.
  • This was Capcom’s first Disney-based platformer.  Disney sent over a spy (Darlene Lacy) to make sure the game was up to Disney’s standards.  In an interview with Nintendo Player, she discussed DuckTales and some of the changes that had to be made to the game to get it “on board” with Disney.  Some changes:
    • Capcom originally had crosses on all of the coffins in Transylvania.  Religion!!??  IN A U.S. VIDEO GAME SPONSORED BY DISNEY?  OH NO!  NO WAY!  They changed them to say RIP instead.
    • Scrooge was originally supposed to eat hamburgers to gain back health dots (the technical term for those red dots that I just made up).  Disney had it changed to ice cream cones.
    • Oh man, this one would have been brutal.  There was originally a way for Scrooge to lose all his money.  Lacey says they removed it because it was “un-Scrooge-like”.  Just imagine…. oy…
  • The beta version of the game reveals some different tracks.  For instance, this alternate unused Transylvania stage track (also note the crosses!  OH NO!  RELIGION!  PROTOTYPE REJECTED!)

  • The beta version of the game also reveals a painfully slow version of “The Moon”‘s legendary track.  It drags on and on:

Okay people, enjoy the rest of your Sunday.  Comments welcome, as always.  More Lesser-known Game Soundtracks this week.  OMINOUS.

About Classical Gaming

Steve Lakawicz holds an MM in Music Performance from Temple University as well as a BM in Tuba Performance from Rutgers University . His teachers include Paul Scott, Scott Mendoker, and Jay Krush. His love of video game music has lead him to form a blog, Classical Gaming, to promote discussion both casual and academic about the music of video games. He is the co-founder of the video game/nerd music chamber ensemble, Beta Test Music and regularly composes/performs chiptune music as Ap0c. He currently resides in Philadelphia where he teaches college statistics at Temple University. View all posts by Classical Gaming

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