Tag Archives: Sega

Fidelity Concerns: Sega Master System (US) vs. Sega Master System (JP)

Show of hands… how many people actually owned a Sega Master System?  Anyone?  Someone?  Are you out there?

Well.  Did you know that your US Sega Master System produced MASSIVELY INFERIOR audio to the Japanese Sega Master System?

Some little known facts about the Japanese system and the Konami VRC7, for some reason, after the bump.

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Lesser-known Video Game Soundtracks: Jewel Master (MD/GEN)

More like RING MASTER, amirite?

Welcome to another edition of Lesser-known Video Game Soundtracks.  Today, we’ll take a look a soundtrack composed by Koichi Sugiyama’s orchestral arranger and published by a company known for a blue hedgeh— Sega.  I don’t need to make it mysterious.  This game is developed and published by Sega.

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Lesser-known Video Game Soundtracks: Alien 3 (MD/GEN)

Welcome to another Lesser-known Video Game Soundtrack!  Today, we’ll highlight a movie game that actually didn’t suck with music by a prolific composer who’s been behind the scenes of most of your Sega favorites.  Let’s check it out!

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Lesser-known Video Game Soundtracks: SimEarth: The Living Planet (SFC/SNES)

Every once in a while, you stumble upon a soundtrack by accident that triggers incredible amounts of nostalgia.  Such a moment occurred today when I rediscovered the OST for Maxis’s SimEarth for SNES.  Let’s take a listen!

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Meet the System: Sega Game Gear

One of the main goals of this blog is to introduce people to each video game console and their sound capabilities.   Today, let’s talk about the Sega Game Gear.

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Covering a Tune: Arranging Music for Beta Test Presents: HEROES! Part 3

This is Part 3 of my blog posts on arranging the music for the new Beta Test Music concert, Beta Test Presents:  HEROES!  In this entry, I am going to talk about “Sonic the Hedgehog”.  In case you missed it, here’s links to Part 1 and Part 2.

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Fidelity Concerns: Mega Man (Rockman) 1/2/3 and Mega Man: The Wily Wars (Rockman Mega World) continued-

This is Part 2 of my two part analysis of the music from Mega Man:  The Wily Wars.  For Part 1, please click here.

An example of fidelity lost:

I don’t normally revisit previous posts topics so quickly.  After posting a lengthy discourse on the music from this game yesterday, I was listening to my iPod today and found a really quite horrendous adaptation of Mega Man 3 music on the Genesis.  I figure I would post it.  In general, the Mega Man 3 music is not treated particularly well but this one is pretty much the worst.

I also fixed the title and some typos.  He’s known as “Mega Man” here and “Rockman” in Japan- there’s a space.  Oops.  I’m glad no one pointed this out.  I guess I just did though.  Double oops.

Here’s the offending example.  The “Ending- Theme of Protoman” track from the Genesis version of this game is downright awful.  Let’s demonstrate.  Here’s the NES version:

(fixed this link finally – 8/20/13)

The original intention for Protoman is this idea of a whistle-based melody that plays when you meet him throughout the game.  The artists, according to the Mega Man Official Complete Works, mention that Protoman was intended to be neither friend nor foe- an ambiguous character archetype from Japanese anime.  The idea is that he would have a “cool” theme (literally using the word “cool” to describe him).  The artists and the sound programmers worked together closely to develop a true, team-wide aesthetic.  The whistle could be Protoman whistling, to announce his arrival.  I feel that falls into line with the idea of how “cool” Protoman is in the sense of that epic Japanese anime hero genre from which he’s developed.  Either way, when you fight him, part of this theme plays:

(credit:  I apologize for the awful sound quality.  Ouch, my ears.  Clearly done on emulator or something.)

So naturally, the ending theme exposition of this theme is warranted and welcome considering how the game plays out (spoilers, etc etc).  So you’d think they would do a decent job moving this over to the Genesis?  Uhhhh:

(credit:  )

(Yes, that’s me.  This stuff isn’t online so I’m just going to post it.  I’m sick of looking for it.)

I do not like this attempt at creating a “flute” sound or a “whistle” sound.  It is unflattering and shrill.  I think it does execute the “rock ballad” successfully.  Then, you get to about 1:06 and you’re all set for it to go into the modulation and cool solo… and… wait.. what?  The music stops and begins to repeat.  I heard this on my iPod yesterday and was like:  WHAT?!  I couldn’t believe it.  They chopped off literally 30 seconds of music.  That is unacceptable in my mind.  I would love to ask someone who worked on the development team why this happened.  I understand there was a lot of pressure to churn this game out but wow- I don’t see why they couldn’t just spend the extra time and get it done.

More on the music:

I finally received my Mega Man Official Complete Works artbook in the mail yesterday and read some very interesting information about Mega Man:  The Wily Wars.   For one, the game was outsourced for the artwork and design.  Also, as I quoted from Wiki, this was a very disorganized and rushed project.  With book in hand, I can confirm the quote made yesterday.  Keiji Inafune, the lead artist and developer, was not directly involved in any of the decisions, though, he did aid in creating the “Journey to the West” inspired villains for the bonus content.  Thus, I’m not sure if we can really blame anyone in particular over at Capcom for the following Wily Tower stage tracks:

This is the “Huey Lewis and the News” track I was talking about.  Yes.  This is supposed to be a castle of doom.  In fact, it is the second to last stage of the game.

This next track is much more “Mega Man” by comparison though.  It reminds me of the later Mega Man X tracks (like Mega Man X5 and X6):

I really like this track.  It’s like the classic “Mega Man” feel meets epic anime theme song.

Since I’m in the uploading mood, here’s a couple more tracks that were not on YouTube I posted for your consideration:

After this, I should think the subject should be exhausted.  Hope you enjoyed !