TOBACCO IS BAD, KIDS! FIND OUT WHY BY PLAYING THIS VIDEO GAME.
Who? H. Kingsley Thurber is an example of a composer lurking in the backgrounds of the video game industry. His output was not prolific, his music was… well, you’ll see – but he did exist and he did produce quite a few soundtracks. I bet you’ve never heard of him! This guy has rubbed elbows with many famous composers over the years. Let’s find out who!
I now present for your evaluation the next focus of this entry into my Composers series: H. Kingsley Thurber.
Welcome to another edition of Lesser-known Video Game Soundtracks. Today, we’ll feature a game that even Konami wants to disappear with a soundtrack written by, well… I’m not even sure.
Show of hands… how many people actually owned a Sega Master System? Anyone? Someone? Are you out there?
Well. Did you know that your US Sega Master System produced MASSIVELY INFERIOR audio to the Japanese Sega Master System?
Some little known facts about the Japanese system and the Konami VRC7, for some reason, after the bump.
Welcome to another Lesser-known Video Game Soundtrack. Today, we’ll feature a game released for Famicom/NES and ported to the PC Engine with a cheat code that unlocks English language, and scored by someone I can’t find any information about! That’s always the best kind of article.
More like RING MASTER, amirite?
Welcome to another edition of Lesser-known Video Game Soundtracks. Today, we’ll take a look a soundtrack composed by Koichi Sugiyama’s orchestral arranger and published by a company known for a blue hedgeh— Sega. I don’t need to make it mysterious. This game is developed and published by Sega.
It’s Sunday so that means it’s time for another Sunday Game Soundtrack! On Sundays, Classical Gaming takes time off from scouring older, lesser-known soundtracks to highlight some of the greatest original soundtracks of all time and, of course, highlight some little known facts about each game. Today, let’s take a look at an obvious choice for Sunday listening: the Nintendo-made and Koji Kondo-composed Super Mario World.
Here’s the soundtrack:
And here’s some little known facts while you enjoy:
- Many of you probably know this but I’m sure some of you don’t since I only learned about this about 5~ years ago. If you leave the Special World music on for a while, it transforms into a pretty rockin’ version of the original “Ground Theme” from Super Mario Bros.. It’s awesome.
- The Japanese version of the game has a couple fun differences:
- My favorite is that you can eat the dolphins in Vanilla Secret 3. Take that, you annoying platforming jerks.
- The last stage of Special World (Funky) spells out “YOU ARE A SUPER PLAYER!!” in the English version. The Japanese version spells out “YOU ARE SUPER PLAYER!!”. Perfect.
- Reznor is called “Bui Bui” in the Japanese version.
- In the Japanese version, Cheese Bridge Area, Cookie Mountain, Forest Secret Area, and Chocolate Island Secret are all tagged “Course #1”, implying that there are other stages similar to them. But…. there are no other stages with those names so why do we need to know that these are the FIRST stages? This was corrected in the International release. (thanks to Super Mario Wiki for that!)
- Did you know that the berries you eat during the stages actually… DO something? I actually had no clue how they worked haha. Here’s an explanation for each color:
- Red Berry : Eat 10 red berries and receive a Super Mushroom.
- Pink Berry : Eat 2 pink berries and that coin throwing cloud appears. Collect all the coins dropped by the silly cloud thing and get a 1-Up.
- Green Berry : Eat a green berry and receive 20 more ticks on your timer. These ONLY appear in Special World’s Funky. Weird. Never noticed that.
Anyhow, enjoy Koji Kondo’s work AND your Sunday. This week – a couple new posts from the vault. So stay tuned!
Hey guys! Been really busy with a lot of things lately, including this. Yep, it’s my very first commissioned game soundtrack! Check it out here!
The soundtrack contains 10 different tracks created in Famitracker that utilize the Ricoh 2a03 and the Konami VRC6. I really tried to keep the music absolutely authentic to the console. It is unfortunate that many great game composers did NOT have the opportunity to use the VRC6, due the its cost and late release in the life of the Famicom. I spent a lot of time trying to think how some of the great shooters would have sounded IF they had the extra pulses and sawtooth. Hopefully, I was able to create something that is not only nostalgic but also brand new!
The album here is mixed so you’ll hear some unauthentic reverb that is not characteristic of the console. I do I think it adds more depth to the music, though. I figured it would be nice to use some patches when mixing to give it a bit more polish.
Don’t like that mixed sound? If you download the soundtrack, you will get copies of the NSF files. If you go get an NSF player, you can listen to the unmixed, raw Famicom sound. It’s kind of perfect. Of course, since I wanted to maintain authenticity for the game, the game itself features the tracks from the NSF files.
I’m going to do further write up for the music later. For now though, go check it out and download it. It’s free and I promise it’s awesome.